@startuml
sprite $ge [48x48/16] {
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}


!define FA_GE(_alias) ENTITY(rectangle,black,ge,_alias,FA GE)
!define FA_GE(_alias, _label) ENTITY(rectangle,black,ge,_label, _alias,FA GE)
!define FA_GE(_alias, _label, _shape) ENTITY(_shape,black,ge,_label, _alias,FA GE)
!define FA_GE(_alias, _label, _shape, _color) ENTITY(_shape,_color,ge,_label, _alias,FA GE)
skinparam folderBackgroundColor<<FA GE>> White
@enduml